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The impact of violent online computer games on primary students' aggressive reactions

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2011
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Abstract (EN)

The research was done to analyze the effect of playing violent online computer games on the 4th and 5th grade elementary student?s aggressive reactions. It was also compared whether playing violent online computer games creates aggressive reactions on students in terms of gender variable or not.Control group pretest-posttest experimental research model is used in research. Target population of the study is the 4th and 5th grade students who are studying at Güvemalan Primary School in Biga, county of Çanakkale, in 2010-2011 Education Year. 10 experiment group students and 10 control group students generate the research samples that are chosen randomly from the research universe. Violent Massively Multi-Player Online Role Playing Game is played to experiment group students during four days, 20 minutes every day, but nothing is applied to control group students.Case studies are used for revealing students? aggressive reactions that are developed by researcher. Students are asked to put themselves in a place of main character located in case studies and afterwards they are asked to answer this question: ?How would you react if you were main character located in sample case?? Answers are evaluated as; physical aggression, verbal aggression and non-aggressive (alternative) reaction shaped like lower dimension.At the end of the research, it was found that playing violent online computer games has no significant effect on the students? physical and verbal aggressive reactions. But, on alternative reactions, at the end of the first day implementation, there became significant differentiations. On the other hand, in terms of gender variables, playing violent online computer games has no significant effect on physical aggressive reactions and alternative reactions. But, at the end of the fourth day implementation, verbal aggressive reactions of the girls differed from the boy?s.

Author

Gökhan Günay

How to Cite

Gökhan Günay (Master Thesis). The impact of violent online computer games on primary students' aggressive reactions, 2011, Çanakkale Onsekiz Mart University.

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