An analysis on the concept of catharsis in video games Last of Us
Is this your thesis?
This record came from a bulk archive import. If it’s yours, link it to your profile.
Abstract (EN)
With the influence of developing technology, video games have become more and more important. The application of technology to video games and the fact that the characters and story structure in the game have become more interesting over time show the importance of the subject. Today, video games are no longer looking for an action movie. Especially the classical narrative structure used since Aristotle; katharsis and mimemis have become used in video games just like in cinema movies. In this context, the main subject of this study is to examine the atharsis elements in The Last of Us game. For this study, Aristotle, Nietzche and George Luckas' views on catharsis were taken as a basis, and the classic narrative structure was also used to understand the story in the game.
Author
Şebnem Sarıgöl
Institution
How to Cite
Şebnem Sarıgöl (Master Thesis). An analysis on the concept of catharsis in video games Last of Us, 2020, İstanbul Beykent University.
License
Tüm Hakları Saklıdır
This work is shared under the specified license terms.
More theses from İstanbul Beykent University
- Detection of diabetic retinopathy disease by classifying fundus images using deep learning(2024)
- Eyyuhe'l-Veled translation(2018)
- Researching the 18th century of Gajar Dynasty Period and adapting it to modern fashion(2019)
- No. 2 Muhimme Registry (963/1555) evaluation – transcription (S. 1-102)(2019)
- Investigation of the relationship between indecisiveness, resistance to change, and emotional self-efficiency in individuals aged 18-40(2022)
- A research on quality in urban spaces and urban design guides in the context of local identity(2017)
