Master'sOpen Access

Embodi̇ment of cyber realty on space and relati̇ons: League of legends" sample

2019
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Advisor: Prof. Dr. Ümit Tatlıcan

Abstract (EN)

In our thesis titled 'the materialization of cyber reality in space and relations: the example of "League of Legends", Manuel Castells' 'network society' theory and the historical transformation of the game phenomenon are analyzed and the space and relations dimension of League of Legends is tried to be addressed. In the first part of our research, Castells' discussion of the network society is examined in detail.ın this context, the concept of network, computer and ınternet technology, time and space discussions, cyber reality and cyber culture discussions are examined. In the second part of our research, the phenomenon of 'play' is examined in detail. ın this context, the concept of game, the relationship between game and culture, video games, digital games and finally in the context of league of legends game by considering concepts, it is aimed to explain what are the effects and transformation of game culture in historical way. In the third part of our research, the results of in depth interviews with 12 people in İstanbul and Aydın are analyzed. KEY WORDS: Network Society, İnternet, Space, Game, League of Legends.

Author

Murat Dilek

How to Cite

Murat Dilek (Master Thesis). Embodi̇ment of cyber realty on space and relati̇ons: League of legends" sample, 2019, Aydın Adnan Menderes University.

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