Master'sOpen Access

Simülation and digital mass ornament: Analysis on multiplayer online mobile games

2019
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Advisor: Dr. Öğr. Üyesi Emrah Aydemir

Abstract (EN)

The current position of mobile games has negative effects that question the reality of the "game" concept. The relationship between the game and the individual and the needs that determine it have changed over time and in our lifestyle transformed with technology, games have ceased to be a simple ''time killing'' tool. In this process, where leisure time becomes meaningles with mobile games, the hierarchical relationships between game and reality have been reversed. The effects of the mobile games as a result of the siege and the relationship they establish with the people threaten the reality both reveal the reality of the mobile games and reveal the position of the individuals affected by these effects. In this study, the concept of play and its needs are examined in detail. In the study, gameplay experiences were experienced by entering the world of Lineage 2 Revolution, a mobile online role playing game as an observer; the sabotaged and changing game structure of the human needs of the playful actions have been analyzed by Baudrillard's Simulation Theory. In addition, Kracauer's Mass Ornament concept and the relationship between the individual and the game are discussed. Keywords: Games, Simulation, Digital Mass Ornament, Online Mobile Games, Lineage 2 Revolution

Author

Hamza Yarar

How to Cite

Hamza Yarar (Master Thesis). Simülation and digital mass ornament: Analysis on multiplayer online mobile games, 2019, Fırat University.

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