Procedural city generation for simulation and games
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Abstract (EN)
Main aim of this thesis is to produce procedurally generated three-dimensional cities that can be used in simulation and games. The produced city will be separated regions that called zones from the inner city to outer city and can be viewed and visited by the freelook and top-down camera. In the case of this thesis, the city will be divided into at least three regions (central, near-central buildings and suburbs) and a city will be created accordingly. In this thesis, it is aimed to produce the most realistic city model with the least input. As a result of our study, an application has been developed that created a city on a flat terrain based on the given inputs. Although our approaches has been tested in the Unity Game Engine, the developed methods can be adapted to all development environments.
Author
Buğra Yener Şahinoğlu
Institution

Hacettepe University
Bilgisayar Animasyonu ve Oyun Teknolojileri Bilim Dalı
How to Cite
Buğra Yener Şahinoğlu (Master Thesis). Procedural city generation for simulation and games, 2019, Hacettepe University.
License
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