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The effect of a mobile game developed for children with familial mediterranean fever on disease management and quality of life

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2024
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Abstract (EN)

Purpose: This study aimed to determine the effects of educating children diagnosed with Familial Mediterranean Fever (FMF) using mobile game or educational booklet on their disease knowledge, self-efficacy, symptom management, and quality of life. Method: The study employed a pre-test-post-test control group experimental design with randomized groups and included 45 children diagnosed with FMF, aged 8-14 (Control Group=15, Booklet Group=15, Mobile Game Group=15). Children in the experimental groups received education for one month using either educational booklets or mobile games, depending on their assigned group. Data were collected at three stages: pre-test, post-test 1 (end of month 1), and post-test 2 (end of month 2). Data collection instruments included the "Patient Introduction Form," "Knowledge Test," "Pediatric Rating of Chronic Illness Self-Efficacy Scale (PRCISE-Tr)," and "Juvenile Autoinflammatory Disease Multidimensional Assessment Report (JAIMAR)." Data were analyzed using SPSS 25. Results: The mobile game group demonstrated a greater increase in knowledge levels compared to the control and booklet groups. The PRCISE-Tr score average for the mobile game group increased significantly at post-test 1 and post-test 2 (p=0.000; p=0.000), while the total quality of life score average decreased (p=0.001; p=0.001). In contrast, the PRCISE-Tr score average for the booklet group increased only at post-test 1 (p=0.008), and the total quality of life score averages did not show significant changes in subsequent measurements (p>0.05). Regarding symptom management, the medication compliance score averages for the mobile game group increased (p=0.002; p=0.004), and pain score averages decreased (p=0.044; p=0.010). The number of symptoms in the game group decreased at post-test 1 and post-test 2 (p=0.000; p=0.000) and continued to decrease over time (p=0.000). The symptom management indicators for the control and booklet groups were similar across all measurements (p>0.05). Conclusion: The mobile game effectively increased knowledge, disease self-efficacy, symptom management, and quality of life in children with FMF, with its effects persisting longer than those of booklet-based education. It is recommended to use and promote technology-based and interactive education methods, such as mobile games, in the management of chronic diseases in children.

Author

Gamze Kaş Alay

How to Cite

Gamze Kaş Alay (Doctorate thesis). The effect of a mobile game developed for children with familial mediterranean fever on disease management and quality of life, 2024, İstanbul University-Cerrahpaşa.

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