Habitati of online addiction: The relationship between online players and e-sports activities and game addiction
Is this your thesis?
This record came from a bulk archive import. If it’s yours, link it to your profile.
Abstract (EN)
It can be seen that the dazzling developments of technology and the digital games that are seen as an entertainment tool in today's life, will be incomplete. With nearly a billion dollars of economy, digital games are creating and expanding their sector. In this context, electronic sports (e-sports) is becoming an important organization both for the players and the game sector. The fact that electronic sports activities are considered as a new career opportunity and that daily life is dedicated to the game in this context increases the risks of game addiction that the World Health Organization draws attention to. This study was carried out with the aim of understanding the situation between e-sport phenomenon which is seen as a new career opportunity and technology addiction and contributing to the developing literature on this subject. In this study, the social context of developing technology, the change of generations against developing technology, the characteristics of digital culture, the ontology of the game concept, the history of digital games and game addiction have been discussed. In Turkey it indicated that three million players every day and e-sports game League of Legends is synonymous with the selected sampling 1375 people formed online game addiction scale of the player, the polling techniques were applied. According to this, it is seen that as daily average playing time increases and the level of education decreases, game addiction increases. When the age variance of the participants is changed, it is seen that the increase in game addiction increases. Participants in international tournaments seem to be more dependent than those who did not participate in any tournament. Keywords: digital games, e-sports, game addiction, technology, online game, league of legends, addiction
Author
Rukiye Civan Kemiksiz
Institution
How to Cite
Rukiye Civan Kemiksiz (Master Thesis). Habitati of online addiction: The relationship between online players and e-sports activities and game addiction, 2019, İstanbul University.
Keywords
License
Tüm Hakları Saklıdır
This work is shared under the specified license terms.
More theses from İstanbul University
- Determination of total anthocyanin, caretenoid andantioxidant capacity of black goji berry (Lycium ruthenicummurr.) fruits(2021)
- Coherent perfect absorbers in topological weyl semimetals(2021)
- Abulfaz Elchibey and his family life(2021)
- In the covid 19 pandemic of female employees at a university hospital attitudes and affecting factors in nutrition of 9 months-6 years old children(2022)
- New surveillance paradigms in the COVİD-19 era: Critical discourse analysis on a cross-secti̇onal sample of Health Minister Fahrettin Koca's twitter posts(2022)
- The attitudes toward female sexual abusers: the effects of profession, beliefs in traditional motherhood, female sexuality, and traditional gender roles(2020)