Impact of digital escape room games on English prep students' academic success, motivation, and communication
Is this your thesis?
This record came from a bulk archive import. If it’s yours, link it to your profile.
Abstract (EN)
This study aims to investigate the impact of educational digital escape room games on the academic performance, motivation, and communicative openness of students at a preparatory school during a fully online module. The study's participants were 30 prep school students who were enrolled in a private university in Istanbul during the spring semester of the 2022–2023 academic year. While the control group studied the topic using textbooks and online worksheets in a similar manner, the experimental group played 5 different instructional digital escape room games for 40 minutes each over the course of 5 weeks in the study, which was performed fully online. In order to collect data from the participants, a language achievement test, a motivation survey, a self-efficacy survey, and a willingness to communicate survey were used in the study. For the quantitative data, 2X2 mixed ANOVA was used. For the follow-up, Benferroni corrected between subject and paired samples t-test were employed by using SPSS 26.0 statistical package program. When the quantitative data were analyzed, there was no significant difference in the students' academic performance, motivation, self-efficacy, and willingness to communicate between the experimental group and the control group. Keywords: Educational Digital Escape Room Games, Game-Based Learning, Escape Room, Distance Learning
Author
Sedanur Bilir
How to Cite
Sedanur Bilir (Master Thesis). Impact of digital escape room games on English prep students' academic success, motivation, and communication, 2023, Bahçeşehir University.
License
Tüm Hakları Saklıdır
This work is shared under the specified license terms.
More theses from Bahçeşehir University
- Small-scale biogas plant enhancement and operation upgrade using life cycle assessment(2023)
- Use of artificial intelligence in marketing communication and brand posting and the use of artificial intelligence in advertising communication(2023)
- A proposal for a method to serve musical quality through linguistic elements in jazz vocal music(2023)
- Assessment of chiropractic awareness in professional football players(2023)
- Popular virtual museum applications and user experience: Zeugma Virtual Museum(2023)
- Examination of employee selection and placement process in a private educational institutions: A case analysis(2023)