Analysis of goals scored in the Turkey E-sports football league
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Abstract (EN)
In this study, it is aimed to analyze the goals of the matches played in three seasons in the Turkish E-sports Football League, which is the new football trend of the digital age. A total of 1016 goals scored in 348 matches played in three seasons in the Turkish E-sports Football League were evaluated. Evaluation criteria; goal area, the minute the goal is scored, the assist area before the goal, the effect of the first goal on the result, the way the goal is formed, the set ball goal, the ball contact before the goal, the way the goal is scored (foot kick-head kick) and the goal zone (inside the penalty area – outside the penalty area). For the evaluations, the match videos on the official Youtube channel of the Turkish E-Sports Football League were used. SPSS 25 package program was used for statistical analysis of the obtained data. Frequency and percentage, which are descriptive statistics, were used in the analysis of the data. As a result of the research, it was determined that 219 (21,5%) of 1016 goals scored in the Turkish E-sports Football League were scored between 76-90 minutes and 255 (73,2%) teams that scored the first goal in 348 matches won the match. It has been determined that 925 (91%) goals were scored as a result of organized attacks in the Turkish E-sports Football League, and 67 (73,6%) goals from set ball goals were scored from penalty kicks. 615 (60,5%) of the goals scored in the Turkish E-sports Football League were achieved with a single hit. It has been determined that 984 (96,8%) goals scored in the Turkish E-sports Football League were made from within the penalty area and 938 (92,3%) goals were scored with a foot kick. It was determined that 693 (68,2%) goals in the Turkish E-sports Football League were scored from the 3rd zone defined within the penalty area, and 201 (24.3%) assists were made from the 9th zone defined outside the penalty area. It is seen that real football competitions and e-sports football competitions show similarities according to the analysis results. The reason for this similarity is thought to be due to the fact that 1 player controls each football player in the FIFA game. Based on these results, E-sports trainers; It is recommended that they use the 3rd zone defined in the penalty area effectively in order to score and prevent a goal.
Author
Halil Türktemiz
How to Cite
Halil Türktemiz (Master Thesis). Analysis of goals scored in the Turkey E-sports football league, 2022, Alanya Alaaddin Keykubat University.
License
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