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For the purposes of online gaming and social networking for students in secondary schools an examination of the relationship between academic achievements with their use

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2015
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Abstract (EN)

The main purpose of this study was to evaluate the students' progress to secondary internet usage trends and the relationship between academic achievements and the use of games in the internet. The study was conducted in accordance with the survey application. The population of the study consists of private and state high schools, Anadolu, Anadolu İmam Hatip, İmam Hatip occupational schools, health occupational school located on the Asian side of İstanbul. In this study 283 students were selected randomly from these schools in the academic year of 2013-2014.. Before application of the study the participants were informed about the scale and the short questionnaire The obtained data was analysed by SPSS-statistical package program. According to research results, the significant relationship between internet use of games was identified. It was also found out that the more students used internet for games the less their academic achievement was.

Author

Birsen Kar

How to Cite

Birsen Kar (Master Thesis). For the purposes of online gaming and social networking for students in secondary schools an examination of the relationship between academic achievements with their use, 2015, İstanbul Aydın University.

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