A preliminary study for the development of a real-time strategy game: "Gallipoli Wars"
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Özet (EN)
In this study, game development processes and methodologies were examined first. Game design elements like players, story, rules, objectives, procedures, conflict and challenge, and their effect over gameplay were examined and described. Technical components including the render engine and rendering pipeline (fixed function pipeline and flexible pipeline), physics engine and physics related techniques (collision detection, ray-casting, etc.), game codes (for game mechanics, artificial intelligence, scenario creation and management) and artwork contents (game level, 3D models, 2D maps for shaders, skeletal animation and audio assets) that form a game were examined along with their development processes and approaches. They are all applied on a case problem, which is a part of Gallipoli Wars in Turkish history, as a real-time 3D strategy game.
Yazar
Rıza Emre Orçun
Kurum
Bu Yayına Nasıl Atıf Yapılır
Rıza Emre Orçun (Master Thesis). A preliminary study for the development of a real-time strategy game: "Gallipoli Wars", 2011, Başkent University, Bilgisayar Mühendisliği Bölümü.
Anahtar Kelimeler
Lisans
Tüm Hakları Saklıdır
Bu eser belirtilen lisans koşulları altında paylaşılmaktadır.
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