A preliminary study for the development of a real-time strategy game: "Gallipoli Wars"
2011
0 views
0 downloads
Advisor: Prof. Dr. A. Ziya Aktaş
Abstract (EN)
In this study, game development processes and methodologies were examined first. Game design elements like players, story, rules, objectives, procedures, conflict and challenge, and their effect over gameplay were examined and described. Technical components including the render engine and rendering pipeline (fixed function pipeline and flexible pipeline), physics engine and physics related techniques (collision detection, ray-casting, etc.), game codes (for game mechanics, artificial intelligence, scenario creation and management) and artwork contents (game level, 3D models, 2D maps for shaders, skeletal animation and audio assets) that form a game were examined along with their development processes and approaches. They are all applied on a case problem, which is a part of Gallipoli Wars in Turkish history, as a real-time 3D strategy game.
Author
Dr. Rıza Emre Orçun
Institution
How to Cite
Rıza Emre Orçun (Master Thesis). A preliminary study for the development of a real-time strategy game: "Gallipoli Wars", 2011, Baskent University, Bilgisayar Mühendisliği Bölümü.
Keywords
License
Tüm Hakları Saklıdır
This work is shared under the specified license terms.
More theses from Baskent University
- The relationship of PD-L1/PD-L2 expression and microsatellite instability with tumor variables and prognosis in gastric carcinomas.(2021)
- GaN-based single stage low noise amplifier for X-band applications(2022)
- The impact analysis of global crisis on Turkish foreign trade(2016)
- Aile şirketlerinde marka yönetimi: Ankara'daki aile şirketleri üzerinden bir değerlendirme(2021)
- Mirative markers in Turkish(2021)
- Evaluation of foreign direct investment incentives policies applied in Turkey(2021)
