Proficiency in ArtOpen Access

A surreal video game concept design via the process of reinterpretation of art history

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2019
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Abstract (EN)

In the last fifty years video games turned into interactive experience products with empowered educational, scientific, artistic and philosophical aspects, moving forward from being exclusively entertainment objects thanks to the developments on computer technologies. New technological possibilities created the necessity of game visual design with artistic approaches which would boost the experience at a high level. To do this today's developers pay alot more attetion to the video game concept design and art production processes. Thanks to the rivalry between developer companies based on unique game production, many subjects being reinterpreted and turned into visual resources of various video games such as architectury, geography, time eras, cultures, politic and religious ideologies. Art history and movements also take part as a research area in this effort. The aim of this study is to explain how art movements are reinterpreted in video game concept design and to develop a unique game concept design example. In the first chapter of this study video game history, visual structure and production techniques, in the second chapter game concept art history and production techniques were explained. In the third chapter reinterpretation methods of art movements in video game concept design is researched with the information on subjected art movements given, art pieces and concept arts compared visualy on various examples form different game genres. In the fourth chapter a unique 3D open world role playing game concept design project is developed via the reinterpretation of Surrealism's visual language and spiritual themes.

Author

Oğuz Tunç

How to Cite

Oğuz Tunç (Proficiency in Art Thesis). A surreal video game concept design via the process of reinterpretation of art history, 2019, Hacettepe University.

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