Virtual reality on theatre
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Abstract (EN)
It has been inevitable that twentieth century Avantgarde movements show parallelism with the important developments in which technology has accelerated, and that their influence is not felt in the theater, as in other branches of art such as architecture, music and painting. The inclusion of digital development, communication and media tools, software and hardware in the art of theater in digital and real, inter-media disciplines has directly or indirectly affected the use of actors, audiences, light, sound, text and decor. The physical real existence of the actor, the physical presence of the plays in which the theater stage is watched, the use of text, the instantaneousness of time or the environment and possibilities of being able to be re-examined and watched under the record can be counted among the innovations. In this study, it is aimed to investigate the effects of the virtual or cyborgian representation of the human body, especially in virtual reality conditions, on the art of theater, directly or indirectly, of technological facilities such as film screens, television, billboards, computers, telephones, etc. in the theater arranged for the said conditions. Keywords: Vırtual, Realıty, Theatre.
Author
Pınar Kartal
Institution
How to Cite
Pınar Kartal (Master Thesis). Virtual reality on theatre, 2023, Haliç University.
Keywords
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