The investigation of the effects of a virtual reality application developed for fractions in the mathematics lessons of elementary school considering some different variables
Is this your thesis?
This record came from a bulk archive import. If it’s yours, link it to your profile.
Abstract (EN)
The purpose of this study; is to develop an educational virtual reality application about fractions of fourth grade and to evaluate this application with the dimensions of academic achievement, student engagement and flow theory. In the research, educational virtual reality application which consists of four parts and including activities related to fractions subject has been developed and the application is named as "Keşfet Kurtul". Keşfet Kurtul has been designed in such a way that the fractions lasting a total of 4 weeks can be used every week, according to the opinions of the field experts. Mixed research method was used in the research. The quantitative data of the research were collected with the Academic Achievement Test developed by the researcher for fractions, Student Engagement in Mathematics Scale and Flow State Scale. Qualitative data of the study were obtained through semi-structured interview forms, observation reports and student notes. A total of 64 fourth grade students were included in the study. Interviews were conducted with 4 students selected by typical case sampling from the results obtained from the flow state scale and notes were filled out by these students. In addition, the researcher and 3 teachers participated as observers to the study. According to the results of the research it was found that the educational virtual reality application Keşfet Kurtul used in the experimental group, and the current method applied in the control group, had the same effect on the academic achievement of students. Similarly, when the students' engagement to mathematics was evaluated, it was concluded that the methods used in the experimental and control groups did not show a statistically significant difference. When the flow experience data obtained using the Flow State Scale were analyzed, it was found that the educational virtual reality application Keşfet Kurtul used in the experimental group was more effective than the current method used in the control group. This result is consistent with the findings obtained from the qualitative data of the study. According to the findings obtained from qualitative data, it has been concluded that in some parts of the educational virtual reality application Keşfet Kurtul can be arranged to provide a better flow experience.
Author
Emrah Akman
Institution

Amasya University
Division of Primary School Education
How to Cite
Emrah Akman (Doctorate thesis). The investigation of the effects of a virtual reality application developed for fractions in the mathematics lessons of elementary school considering some different variables, 2019, Amasya University.
Keywords
License
Tüm Hakları Saklıdır
This work is shared under the specified license terms.
More theses from Amasya University
- Merzifon district Muslim Population Book no. 2237, dated 1840-1841- analysis and transcription(2025)
- Investigation of the usability of ornamental kale in rehabilitation of coal mine wastes(2025)
- The lexical intervory in Metin Savaş's Yeşil Çeşme novel(2025)
- Ecological footprint awareness levels and environmental attitudes of classroom teacher candidates (Amasya sample)(2021)
- Transcription and evaluation of the Oltu Sanjak Muslim Population Book [h.1251 (m.1835/1836)](2022)
- Folklore elements in Çevren magazine published in Kosovo(2025)