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A study of Max Payne; "Film noir" the cinematic genre, has an influence on the video games

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2018
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Abstract (EN)

Cinema and computer game are interdisciplinary cultural products that uses same art crafting methods. Interactions with these two subject provides wide range of study in other words; it is studied by many different disciplines such as sociology, pedagogy, psychology and communication. In this thesis, studied similarities and differences based on historical and industrial relation of cinema and computer game which are division of entertainment and culture business. Theory of genre in movies behalf of definition and circums of noir is stated. By using this defination Max Payne discussed with a cinematographic perspective. The rules of film noir and Max Payne which is a sample reflection of computer game are reviewed. Max Payne studied academically with the idea of it is contributors of own genre. The data obtained in this research were evaluated within the thesis. A cinematographic study on The Fall of Max Payne is the main objective of this thesis by using, theorem and definition of expression, verbalism, visual description and cultural expression. The discussion of the genre in computer games is studied by using research based on field definition of genre in computer games.

Author

Engin Deniz Erbaş

How to Cite

Engin Deniz Erbaş (Master Thesis). A study of Max Payne; "Film noir" the cinematic genre, has an influence on the video games, 2018, İstanbul Aydın University.

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